Assets for my game Mercy.ltd.
Created a few trim and tile-able textures sets with enough variety to get some real mileage from. Using these I was able to rapidly prototype iterations of the corridor assets and test them in unreal engine. I made the semi transparent grate textures with the purpose of casting strong textured shadows when lit in engine. The corridor assets would have multiple points where these grates are placed so that when reusing assets I would be able to light them differently and use the distinct shadows created by the differing grate sections. The Greeble texture was created for filling in gaps and for placing behind grates. the addition of each new set would hide the repeating nature a little better.
was initially going for an asymmetric design but ran into difficulties when designing corners. so I will keep this for certain assets only.
Modelled high poly assets then baked onto a single plain, cut up and arranged to make the corridor asset.